Now: the foundation
The Borough Rush website, original brand assets, city catalog and browser route-choice prototype are our first delivery. The mobile game and store listings are not yet released.
Phase 1: our own creatives
No paid 3D models or graphics APIs are required. We will build original modular streets, buildings, bicycles, simple riders, signs and procedural animations. We will use permitted open geography and free licensed tools, with source records.
Twenty city kits, one game system
New York City, London, Tokyo, Paris, San Francisco, Amsterdam, Hong Kong, Istanbul, Seoul, Taipei, Bangkok, Singapore, Barcelona, Rome, Berlin, Mumbai, Mexico City, São Paulo, Rio de Janeiro and Toronto are registered in the content architecture. New York is the first playable reference to build. Registration does not mean completed maps or artwork.
Then: prove the ride
Next is a small mobile scene with satisfying bicycle controls, three food types, two route choices and dry/rain conditions. Save systems, earnable upgrades, purchases and ads follow after the core movement works on real devices.
Next: city identity and fair competition
Each city needs checked road rules, elevation, street markings, architecture references and landmark art. Daily challenges and multiplayer follow measured networking and fair-play validation.